Gundam Battle Operation 2 Wiki
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MS Explanation[]

An improved variant of the GM II, which had been the Federation's primary MS since the Gryps War. Normally equipped with multiple missile launchers and used to provide cover fire, it has also been used as a high-mobility melee-focused MS by removing the heavy weaponry and using a high output backpack of the same make as the Gundam MK-II. The GM III was born in a turbulent era, during regime change after the Gryps War and Anaheim Electronics' takeover of MS development. Used as only a stopgap until Anaheim completed their own next gen MS, it was later replaced by the Jegan. However, machines like this one customized for a different use still saw use for quite some time. An MS with the same specs is also confirmed to have fought the Zeon remnants on the surface with a high-powered beam javelin during the Laplace Incident.

Statistics[]

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Cost 450 500
HP 14000 15000
Ballistic Resistance 14 15
Beam Resistance 20 24
Melee Resistance 14 15
Ranged Boost 0 0
Melee Boost 45 50
Movement Speed 130
Top Speed (HSM) 215
Thruster Gauge 60
Turning Speed 63
Respawn Timer (Seconds) 13 14
Rank Required (DP) Private 2nd Class 01 Private 2nd Class 01
Rarity ☆☆ ☆☆
DP Cost 9,600 10,300
Recycle Ticket Cost 170 195

Parts Slots[]

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Close Range 12 13
Medium Range 14 16
Long Range 6 7

Weaponry[]

Main Weapon (Ranged)[]

Main Weapon (Melee)[]

  • GM III Beam Saber x2

Secondary Weapon[]

  • Head-Mounted Vulcan [Modified]
LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Damage 70 73
Ammo 60
Range 150m
Cooldown Time 0 sec
Reload 6 sec
  • Beam Javelin
LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Damage 2200 2310
Cooldown Time 6 sec
Charge 2 sec

Skills[]

  • High-Performance Balancer LV1
  • High-Spec AMBAC LV2
  • Maneuver Armor LV2
  • Forced Injector LV2
  • Melee Combo Controller LV2
  • Leg Shock Absorber LV3
  • Emergency Evasion System LV1
  • Anti-Blast Stabilizer LV1
  • Frontline Support System LV1
  • Heavy Attack LV1 *
  • Assault Booster LV1

Hangar Upgrades[]

LV1 +100 HP (220) +1 to Part Slots (440) +1 Melee Boost (810) +1 Beam Resistance (1490) -3% Thruster Overheat Recovery Time (2980) +4 Melee Boost (4470)
LV2 +100 HP (260) +1 to Part Slots (530) +1 Melee Boost (970) +1 Beam Resistance (1770) -3% Thruster Overheat Recovery Time (3540) +4 Melee Boost (5310)
LV3
LV4
LV5
LV6
LV7
LV8

Notes[]


*Heavy Attack: When Selecting a chargeable melee weapon, activate by holding and releasing the attack button. Performs an attack with improved power and melee priority and reduced reaction. Also ignores buffer damage reduction and pierces shields.

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