Gundam Battle Operation 2 Wiki
(Added lv4 Statistics, Sub-weapon damage, Hangar values. Needs lv3 Hangar values.)
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! style="text-align:center;" |'''Rank Required (DP)'''
 
! style="text-align:center;" |'''Rank Required (DP)'''
 
| style="text-align:center;" |Master Sergeant 01
 
| style="text-align:center;" |Master Sergeant 01
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| style="text-align:center;" |Ensign 01
 
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! style="text-align:center;" |'''DP Cost'''
 
! style="text-align:center;" |'''DP Cost'''
 
| style="text-align:center;" |106,200
 
| style="text-align:center;" |106,200
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Revision as of 15:44, 15 April 2021

MS Explanation

A prototype developed under the FSWS Project. The goal of the FSWS Project was to establish a small but elite Gundam squad, with each unit possessing the battle strength of a battleship. However, the plan was halted by the end of the war, and revived after. Unlike the Full Armor Gundam, which was developed under the same plan with removable extra armor, this unit has integrated heavy armor from the beginning of its design, thus reducing weight and increasing durability. In addition, it was equipped with extra thrusters to provide sufficient mobility. Although the Core Block system was removed, it safeguarded the pilot nonetheless with enhanced body armor. The shoulder cannons were replaced with beam cannons, and it was additionally equipped with an advanced composite weapon system called the "Frame Launcher" on its arm that consisted of a missile launcher and a large Gatling gun. Needless to say, this unit provided extremely high firepower.

Statistics

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Cost 450 500 550 600
HP 16500 17000 17500 18000
Ballistic Resistance 18 20 22 24
Beam Resistance 21 23 25 27
Melee Resistance 21 23 25 27
Ranged Boost 40 43 46 49
Melee Boost 0 2 4 6
Movement Speed 115
Top Speed (HSM) 160
Thruster Gauge 55
Turning Speed 57
Respawn Timer (Seconds) 15 17 19 21
Rank Required (DP) Master Sergeant 01 Ensign 01 - -
Rarity ☆☆☆ ☆☆☆ ☆☆☆ ☆☆
DP Cost 106,200 - -
Recycle Ticket Cost 235 320

Parts Slots

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Close Range 10 12 14 16
Medium Range 9 10 11 12
Long Range 13 14 15 16

Weaponry

Main Weapon (Ranged)

Main Weapon (Melee)

Secondary Weapon

  • Head Vulcan
LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Damage 50 52 55 57
Ammo 30
Range 150m
Cooldown Time 0 sec
Reload 6 sec
  • Beam Cannon
LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Damage 2400 (3120) 2520 (3276) 2640 (3432) 2760 (3588)
Heat Rate 90% (95%)
Range 500m (700m)
Cooldown Time 4 sec
Overheat 20 sec
Focus 3 sec

Skills

  • High Performance Radar LV2
  • Observational Data Link LV1
  • Leg Shock Absorber LV3
  • High Performance Balancer LV1
  • High Spec AMBAC LV1
  • High-performance Aerospace Gimbal LV1

Hangar Upgrades

LV1 +1 Ballistic Resistance (250) +1 Ranged Boost (510) +100 HP (940) +1 to Parts Slots (1710) +700 HP (3420) +5 Ranged Boost (5130)
LV2 +1 Ballistic Resistance (300) +1 Ranged Boost (600) +100 HP (1110) +1 to Parts Slots (2020) +700 HP (4040) +5 Ranged Boost (6060)
LV3 +1 Ballistic Resistance (-) +1 Ranged Boost (-) +100 HP (-) +1 to Parts Slots (-) +700 HP (-) +5 Ranged Boost (-)
LV4 +2 Ballistic Resistance (360) +2 Ranged Boost (730) +250 HP (1340) +2 to Parts Slots (2440) +700 HP (4880) +5 Ranged Boost (7320)
LV5
LV6
LV7
LV8

Notes

Sub Weapon "Beam Cannon" has piercing effect when fully charged.