Prevents the MS from being staggered by MS explosions.
Anti-Jamming
Effect
LV1
LV2
Negates LV2 and below Jamming, and blocks all Jamming within 150m.
LV3
Negates LV3 and below Jamming, and blocks all Jamming within 200m.
Anti-Stealth
Effect
LV1
Negates LV1 Stealth, and negates all Stealth within 50m.
LV2
Negates LV2 Stealth, and negates all Stealth within 50m.
Aquatic Mobile Shooting
Effect
LV1
Allows Main Ranged Weapons to be fired while boosting underwater
Back Binder Special Cushioning
Effect
LV1
Reduces HP lost from back binder damage by 10%
LV2
Reduces HP lost from back binder damage by 15%
Bio-Sensor Ability Boost
Effect
LV1
Activates at 30% HP, boosts Attack, Defense, and Speed. Remains active until MS is destroyed.
Bio-Sensor P Ability Boost
Effect
LV1
Activates at 30% HP, boosts Attack and delaying enemy Psycommu lock times 200%. Nullifies all reactions except for Knockback from cumulative damage, Only at point of skill activation. Remains active until MS is destroyed.
Damage Control
Effect
LV1
Reduces the rate of stun buildup from weapons fire.
LV2
Reduces the rate of stun buildup from weapons fire.
Demon Blade System Ability Boost
Effect
LV1
Press Touch Pad to Activate. Tempererily boosts damage desiged in close range combat. Once time limit is reached, Head and Leg parts will break. Even after repair, it will only be able to use once.
Emergency Evasion Controller
Effect
LV1
Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
LV2
Pressing Boost twice causes the MS to perform an evasive move and using 80% of thruster gauge.
Enhanced Tackle
Effect
LV1
+50% Tackle Damage+5% Tackle Distance
LV2
+65% Tackle Damage+5% Tackle Distance
LV3
+80% Tackle Damage+10% Tackle Distance
EXAM Ability Boost
Effect
LV1
Pressing the Touchpad button activates EXAM mode for 60 seconds:
Increased Attack and Defense.
Decreased Thrust consumption.
Temporarily gain Emergency Evasion Controller LV2
Red glowing effect.
Leg, Back, and Head HP restored to full.
Following this, Head and Leg parts are broken and must be repaired.
Suit must be respawned to regain access to EXAM.
LV2
Pressing the Touchpad button activates EXAM mode for 90 seconds:
Increased Attack and Defense.
Decreased Thrust consumption.
Temporarily gain Emergency Evasion Controller LV2
Red glowing effect.
Leg, Back, and Head HP restored to full.
Following this, Head and Leg parts are broken and must be repaired.
Suit must be respawned to regain access to EXAM.
Explosive Reactive Armor
Effect
LV1
Prevents Stun and Stagger effects from non-direct hits of explosive weapons.
Fake Beacon
Effect
LV1
Marks the MS as friendly on enemy Radar within 200m except when attacking.
Does not work if the MS is stolen by an enemy.
LV2
Marks the MS as friendly on enemy Radar within 250m except when attacking.
Does not work if the MS is stolen by an enemy.
Fall Prevention Control
Effect
LV1
Reduces stun received from ranged weapons when hit mid-air.
Flight Control Program
Effect
LV1
Allows the MS to perform additional jumps when in the air, if there is thrust available.
LV2
Allows the MS to perform additional jumps, or boost actions while in the air, if there is thrust available.
LV3
Allows the MS to perform additional jumps, or boost actions while in the air, if there is thrust available. Reduces thrust consumption by 50%.
Flight System
Effect
LV1
Pressing touch-pad grants the ability to fly, consuming thrust while active. Flight controls are similar to space movement, but utilize the ground-combat control scheme. Also reduced effect from stuns, reduced thrust consumption, and increased speed of normal and thrust movement.
Forced Injector
Effect
LV1
Allows the MS to cancel boost recovery animation with additional boosting maneuvers, but at increased thrust cost.
LV2
Allows the MS to cancel boost recovery animation with additional boosting maneuvers, but at increased thrust cost. Consumes slightly less thrust to perform at LV2.
Frontline Support System
Effect
LV1
Shortens team member respawn time by 5% for every MS with the skill
LV2
Shortens team member respawn time by 10% for every MS with the skill
Glide Structure
Effect
LV1
LV2
Reduces the fall speed of the MS.
LV3
Reduces the fall speed of the MS.
HADES Ability Boost
Effect
LV1
Pressing the Touchpad button activates HADES mode for 75 seconds:
Increased Attack and Movement Speed, Decreased Defense.
Decreased Thrust consumption.
Temporarily gain Emergency Evasion Controller LV2
Red and Yellow glowing effect.
Leg, Back, and Head HP restored to full.
Following this, Head and Leg parts are broken and must be repaired.
Suit must be respawned to regain access to HADES.
HADES-E Ability Boost
Effect
LV1
Pressing the Touchpad button activates HADES mode for 75 seconds:
Increased Attack and Movement Speed, Decreased Defense.
Decreased Thrust consumption.
Temporarily gain Emergency Evasion Controller LV2.
Temporarily gain Forced Injectors LV1.
Red and Yellow glowing effect.
Leg, Back, and Head HP restored to full.
Following this, Head and Leg parts are broken and must be repaired.
Suit must be respawned to regain access to HADES.
Provides smaller offense/defense adjustments compared to "HADES Ability Boost"
Heavy Attack
Effect
LV1
When selecting a chargeable melee weapon, activate by holding and releasing the attack button. Performs an attack with improved power and melee priority and reduced reaction. Also ignores buffer damage reduction and pierces shields.
High Performance Balancer
Effect
LV1
Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
High-Performance Aerospace Gimbal
Effect
LV1
Allows a MS to aim their camera at higher and lower angles than normal while in space.
High Performance Radar
Effect
LV1
Increases Radar range from 300m to 350m.
LV2
Increases Radar range from 300m to 400m.
LV3
Increases Radar range from 300m to 450m.
High Performance Scope
Effect
LV1
After entering sniping mode (R3 button) Allows magnification to be increased to 4x with the left thumbstick.
LV2
After entering sniping mode (R3 button) Allows magnification to be increased to 5x with the left thumbstick.
LV3
After entering sniping mode (R3 button) Allows magnification to be increased to 6x with the left thumbstick.
High Spec AMBAC
Effect
LV1
Allows a MS to negate need for the boost recovery animation by moving in the same direction as the prior boosting action.
Instant Thruster Precision System
Effect
LV1
Tackling consumes 20% less thrust to perform, allowing back to back tackles, or a roll following a tackle.
Jamming
Effect
LV1
Disrupts enemy Radar within 200m, and negates High Performance Radar, Personnel Radar, Fake Beacon, and Observational Data Link Skills
LV2
Disrupts enemy Radar within 250m, and negates High Performance Radar, Personnel Radar, Fake Beacon, and Observational Data Link Skills
Large Shoulder Weaponry Special Cushioning
Effect
LV1
Reduces HP lost from Shoulder Weaponry damage by 10%
Leg Shock Absorber
Effect
LV1
Reduced load on legs when landing. -15% after Jumping, -10% after evasive maneuver
LV2
Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
LV3
Reduced load on legs when landing. -30% after jumping, -15% after evasive maneuver, and -1% to recovery time from load on legs.
Maneuver Armor
Effect
LV1
During boost, negates basic ranged weapon stun and reduces ranged stagger to stun.
LV2
Boost movement has the following effects:
Negates basic ranged weapon stun, and reduces ranged stagger to stun.
Reduces stun build up from ranged weapon fire.
Reduces damage taken from ranged attacks by 10%
Marker
Effect
LV1
Allows allies to target the friendly MS with Fire Support, with a longer ready time than normal, to allow the MS to position the Fire Support.
Melee Combo Controller
Effect
LV1
Allows for a 2-attack melee combo. 2nd attack has reduced damage.
LV2
Allows for a 3-attack melee combo. 2nd attack and third attack have reduced damages.
Observational Data Link
Effect
LV1
Allows allies to see the HP of the enemy MS within Radar range.
Offense System
Effect
LV1
Reduces reaction when hit by a ranged attack during melee combat
Optimized Cooling Efficiency
Effect
LV1
Reduces thrust consumption when starting a boost movement or jump.
Over Boost
Effect
LV1
Allows the MS, after overheating its thrusters, to activate thrust again, and have limitless thrust for ten seconds. After the effect expires, the MS must wait 3x normal time to recover thrust, and collapses briefly.
LV2
Allows the MS, after overheating its thrusters, to activate thrust again, and have limitless thrust for ten seconds. After the effect expires, the MS must wait 3x normal time to recover thrust, and collapses briefly.
Personnel Radar
Effect
LV1
Allows moving enemy pilots to be detected by radar within 150m.
LV2
Allows moving enemy pilots to be detected by radar within 200m.
LV3
Allows moving enemy pilots to be detected by radar within 250m.
Power Accelerator
Effect
LV1
After a melee weapon clash, the MS may cancel the recovery animation with a boost action.
Precision Shelling
Effect
LV1
+5% to Ranged damage when crouching, remaining still in space.
Quick Boost
Effect
LV1
-10% to charge time when jumping.
LV2
-20% to charge time when jumping.
LV3
-30% to charge time when jumping.
Ram Attack
Effect
LV1
While Transformed, Boosting damages any target when in collision.
Reaction Control System
Effect
LV1
In space, reduces boost start-up consumption by 15%. Cancels boost recovery to enter cruise mode.
Reverse
Effect
LV1
Switches the front and back sides of the MS by pressing Touchpad, and grants brief immunity to stun, stagger, and knockdown while switching
Right Shoulder Special Cushioning
Effect
LV1
Reduces HP lost from right shoulder damage by 10%
Scouting Parallel Processing Device
Effect
LV1
Displays Radar during sniper mode (R3.)
Shield Tackle
Effect
LV1
Doubles tackle damage from 600 (+5% per MS level) to 1200 (+5% per MS level). Bonus damage is lost if shield is destroyed.
Shock Dampeners
Effect
LV1
Prevents Ranged and Melee stun, excluding from ranged stun build. Does not prevent stagger or knockdown.
Special Arms Equipment Buffer
Effect
LV1
Damage taken when hit in the arms reduced by 10%
LV2
Damage taken when hit in the arms reduced by 15%
Special Back Add-On Buffer
Effect
LV1
Damage taken when hit in the back reduced by 10%
Special Head Buffer
Effect
LV1
Damage taken when hit in the head reduced by 10%
LV2
Damage taken when hit in the head reduced by 15%
Special Leg Buffer
Effect
LV1
Damage taken when hit in the legs reduced by 10%
LV2
Damage taken when hit in the legs reduced by 15%
Special Shoulder Buffer
Effect
LV1
Reduces damage to Shoulders by 10%
LV2
Reduces damage to Shoulders by 20%
LV3
Reduces damage to Shoulders by 30%
Special Shoulder Add-On Buffer
Effect
LV4
Damage taken when hit in the Shoulder Add-on reduced by 35%
Stabilization Device
Effect
LV1
Crouching or remaining still in space gives a resistance to stun, but prevents use of tackle while crouched.
Stealth
Effect
LV1
Reduces range detected by enemy radar when not attacking to 100m.
LV2
Reduces range detected by enemy radar when not attacking to 50m.
LV3
Reduces range detected by enemy radar when not attacking to 0m.
Thruster Output Increase
Effect
LV1
Speed During Boost is incresed by 5
LV2
Speed During Boost is incresed by 10
Transform
Effect
LV1
When piloting an MS that can transform, press the touch pad button to transform.