Gundam Battle Operation 2 Wiki
Advertisement

MS Explanation[]

Originally developed by Anaheim Electronics as a mass-produced suit for the AEUG. Anaheim provided it to the Titans to cover up their involvement with the AEUG shortly after the start of the Gryps War, and it was later adopted by the Earth Federation.

It boasts every feature of a second-generation Mobile Suit: cockpit with a linear seat and panoramic monitor, a loadout of beam weaponry, a movable frame, and Gundarium Alloy armor.

Spared the difficulties that plagued the Hizack's development, it became a capable general type Mobile Suit with impressive performance. Despite being a solid design, it was overshadowed in the high-performance suit boom that followed. Even so, it's a reliable suit, and its inferior performance can be made up for with additional weaponry.

Statistics[]

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Cost 450 500
HP 17000 18500
Ballistic Resistance 20 22
Beam Resistance 20 24
Melee Resistance 18 20
Ranged Boost 30 33
Melee Boost 20 22
Movement Speed 130
Top Speed (HSM) 200
Thruster Gauge 65
Turning Speed 60
Respawn Timer (Seconds) 13 14
Rank Required (DP) Private 2nd Class 01 Private 2nd Class 01
Rarity ☆☆ ☆☆
DP Cost 7,100 10,300
Recycle Ticket Cost 180 215

Parts Slots[]

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Close Range 10 12
Medium Range 17 18
Long Range 5 6

Weaponry[]

Main Weapon (Ranged)[]

Main Weapon (Melee)[]

Secondary Weapon[]

  • Marasai Head-Mounted Vulcan
LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Damage 90 100
Ammo 60
Range 150
Cooldown Time 0 sec
Reload 6 sec
  • Sea Serpent
LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Damage 2000 2100
Cooldown Time 6 sec

Skills[]

  • Leg Shock Absorber LV3
    • Reduced load on legs when landing. -30% after jumping, -15% after evasive maneuver, and -1% to recovery time from load on legs.
  • Quick Boost LV3
    • -30% to charge time when jumping.
  • Emergency Evasion Controller LV1
    • Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
  • High Performance Balancer LV1
    • Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
  • Melee Combo Controller LV1
    • Allows for a 2-attack melee combo. 2nd attack has reduced damage.
  • High Spec AMBAC LV1
    • Allows a MS to negate need for the boost recovery animation by moving in the same direction as the prior boosting action.
  • Right Shoulder Special Cushioning LV1
    • Reduces HP lost from right shoulder damage by 10%
  • Forced Injector LV2
    • Allows the MS to cancel boost recovery animation with additional boosting maneuvers, but at increased thrust cost.

Hangar Upgrades[]

LV1 +1 to Thrusters (200) +1 to Parts Slots (410) +1 to Ballistic Resistance (750) +1 to Beam Resistance (1370) +500 HP (2740) +4 Ranged Boost (4110)
LV2 +1 to Thrusters (240) +1 to Parts Slots (480) +1 to Ballistic Resistance (890) +1 to Beam Resistance (1630) +500 HP (3260) +4 Ranged Boost (4890)
LV3
LV4
LV5
LV6
LV7
LV8

Notes[]

Advertisement