RGM-79 Powered GM
MS Explanation [ ]
A test unit created with the intention of enhancing GM performance. It was developed in the period after the war, based on the GM Kai that was created as part of the plan to reconfigure the principle Federation MS, the GM, in response to the need for further MS research and development. When selecting the primary next-generation MS, a high output model of the GM Kai was decided upon, and thus the Powered was created in order to gather data on the GM's upper limits. Its role as a test model was also reflected in the fact that the MS had not official number. The test units assigned to Torrington Base had additional motors installed in multiple locations as well as enhanced shock absorbers in the legs. While the large satchel developed as part of the Gundam Development Project provided it was a high-powered tackle, the overall enhancement to MS capabilities was said to have topped out at an output increase of around 30%.
Statistics [ ]
LV1
LV2
LV3
LV4
LV5
LV6
LV7
LV8
Cost
350
400
450
500
550
HP
12500
14000
15250
16250
17500
Ballistic Resistance
14
16
18
20
22
Beam Resistance
14
16
18
20
22
Melee Resistance
8
10
12
14
16
Ranged Boost
25
30
35
40
45
Melee Boost
10
10
10
10
10
Movement Speed
125
130
Top Speed (HSM)
200
Thruster Gauge
65
Turning Speed
57
Respawn Timer (Seconds)
12
13
13
14
14
Rank Required (DP)
Private 2nd Class 01
Private 2nd Class 01
Private 2nd Class 01
Private 2nd Class 01
Private 2nd Class 01
Rarity
☆☆
☆☆
☆☆
☆☆
☆
DP Cost
-
7,700
8,300
8,900
8,100
Recycle Ticket Cost
50
115
165
200
135
Parts Slots [ ]
LV1
LV2
LV3
LV4
LV5
LV6
LV7
LV8
Close Range
9
11
12
14
16
Medium Range
11
13
15
16
17
Long Range
4
4
5
6
7
Weaponry [ ]
Main Weapon (Ranged) [ ]
Main Weapon (Melee) [ ]
Secondary Weapon [ ]
LV1
LV2
LV3
LV4
LV5
LV6
LV7
LV8
Damage
67
70
73
77
80
Ammo
30
Range
150
Cooldown Time
0 sec
Reload
6 sec
Large Shield (Late Model)
LV1
LV2
LV3
LV4
LV5
LV6
LV7
LV8
Shield HP
3000
3300
3600
3900
4200
Leg Shock Absorber LV2
Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
Leg Shock Absorber LV3 (Gained at MS LV4)
Reduced load on legs when landing. -30% after jumping, -15% after evasive maneuver, and -1% to recovery time from load on legs.
Quick Boost LV2
-20% to charge time when jumping.
Quick Boost LV3 (Gained at MS LV4)
-30% to charge time when jumping.
Emergency Evasion Controller LV1
Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
Enhanced Tackle LV1
+50% Tackle Damage+5% Tackle Distance
Flight Control Program LV1
Allows the MS to perform additional jumps when in the air, if there is thrust available.
High Performance Balancer LV1
Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
Glide Structure LV2
Reduces the fall speed of the MS.
Melee Combo Controller LV1
Allows for a 2-attack melee combo. 2nd attack has reduced damage.
Hangar Upgrades [ ]
LV1
+1 Thrusters (290)
+100 Shield HP (580)
+1 to Part Slots (870)
+1 Ranged Boost (1160)
-1 sec to Respawn Time (2320)
+5 Thrusters (3480)
LV2
+1 Thrusters (350)
+100 Shield HP (700)
+1 to Part Slots (1050)
+1 Ranged Boost (1400)
-1 sec to Respawn Time (2800)
+5 Thrusters (4200)
LV3
+1 Thrusters (400)
+100 Shield HP (800)
+1 to Part Slots (1200)
+1 Ranged Boost (1610)
-1 sec to Respawn Time (3220)
+5 Thrusters (4830)
LV4
+1 Thrusters (450)
+100 Shield HP (910)
+1 to Part Slots (1370)
+1 Ranged Boost (1830)
-1 sec to Respawn Time (3660)
+5 Thrusters (5490)
LV5
+2 Thrusters (350)
+200 Shield HP (710)
+2 to Parts Slots (1060)
+2 Ranged Boost (1420)
-1 sec to Respawn Time (2840)
+5 Thrusters (4260)
LV6
LV7
LV8
Notes [ ]
Powered GM LV1 is given to new pilots