Gundam Battle Operation 2 Wiki
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MS Explanation[]

A test unit created with the intention of enhancing GM performance. It was developed in the period after the war, based on the GM Kai that was created as part of the plan to reconfigure the principle Federation MS, the GM, in response to the need for further MS research and development. When selecting the primary next-generation MS, a high output model of the GM Kai was decided upon, and thus the Powered was created in order to gather data on the GM's upper limits. Its role as a test model was also reflected in the fact that the MS had not official number. The test units assigned to Torrington Base had additional motors installed in multiple locations as well as enhanced shock absorbers in the legs. While the large satchel developed as part of the Gundam Development Project provided it was a high-powered tackle, the overall enhancement to MS capabilities was said to have topped out at an output increase of around 30%.

Statistics[]

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Cost 350 400 450 500 550
HP 12500 14000 15250 16250 17500
Ballistic Resistance 14 16 18 20 22
Beam Resistance 14 16 18 20 22
Melee Resistance 8 10 12 14 16
Ranged Boost 25 30 35 40 45
Melee Boost 10 10 10 10 10
Movement Speed 125 130
Top Speed (HSM) 200
Thruster Gauge 65
Turning Speed 57
Respawn Timer (Seconds) 12 13 13 14 14
Rank Required (DP) Private 2nd Class 01 Private 2nd Class 01 Private 2nd Class 01 Private 2nd Class 01 Private 2nd Class 01
Rarity ☆☆ ☆☆ ☆☆ ☆☆
DP Cost - 7,700 8,300 8,900 8,100
Recycle Ticket Cost 50 115 165 200 135

Parts Slots[]

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Close Range 9 11 12 14 16
Medium Range 11 13 15 16 17
Long Range 4 4 5 6 7

Weaponry[]

Main Weapon (Ranged)[]

Main Weapon (Melee)[]

Secondary Weapon[]

  • Head Vulcan (Late Model)
LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Damage 67 70 73 77 80
Ammo 30
Range 150
Cooldown Time 0 sec
Reload 6 sec
  • Large Shield (Late Model)
LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8
Shield HP 3000 3300 3600 3900 4200

Skills[]

  • Leg Shock Absorber LV2
    • Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
  • Leg Shock Absorber LV3 (Gained at MS LV4)
    • Reduced load on legs when landing. -30% after jumping, -15% after evasive maneuver, and -1% to recovery time from load on legs.
  • Quick Boost LV2
    • -20% to charge time when jumping.
  • Quick Boost LV3 (Gained at MS LV4)
    • -30% to charge time when jumping.
  • Emergency Evasion Controller LV1
    • Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
  • Enhanced Tackle LV1
    • +50% Tackle Damage+5% Tackle Distance
  • Flight Control Program LV1
    • Allows the MS to perform additional jumps when in the air, if there is thrust available.
  • High Performance Balancer LV1
    • Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
  • Glide Structure LV2
    • Reduces the fall speed of the MS.
  • Melee Combo Controller LV1
    • Allows for a 2-attack melee combo. 2nd attack has reduced damage.

Hangar Upgrades[]

LV1 +1 Thrusters (290) +100 Shield HP (580) +1 to Part Slots (870) +1 Ranged Boost (1160) -1 sec to Respawn Time (2320) +5 Thrusters (3480)
LV2 +1 Thrusters (350) +100 Shield HP (700) +1 to Part Slots (1050) +1 Ranged Boost (1400) -1 sec to Respawn Time (2800) +5 Thrusters (4200)
LV3 +1 Thrusters (400) +100 Shield HP (800) +1 to Part Slots (1200) +1 Ranged Boost (1610) -1 sec to Respawn Time (3220) +5 Thrusters (4830)
LV4 +1 Thrusters (450) +100 Shield HP (910) +1 to Part Slots (1370) +1 Ranged Boost (1830) -1 sec to Respawn Time (3660) +5 Thrusters (5490)
LV5 +2 Thrusters (350) +200 Shield HP (710) +2 to Parts Slots (1060) +2 Ranged Boost (1420) -1 sec to Respawn Time (2840) +5 Thrusters (4260)
LV6
LV7
LV8

Notes[]

  • Powered GM LV1 is given to new pilots
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